Twinr

Convert your ecommerce store into a mobile app

Build an ecommerce app without writing code

A practical guide to putting your online store in the App Store and Google Play: what belongs in a store app, which notifications earn their keep, and how to convert your live storefront into native iOS and Android apps without a rebuild.

Why store owners stall before launching an app

Most store owners do not stop because they doubt the app. They stop at the quote.

A custom native build is priced like a second product, and the alternative usually presented is rebuilding the catalogue inside someone else's editor, which means running two storefronts that drift apart. Behind both sits the part nobody wants to own: App Store submission, which is the most common source of confusion and rejection for first-time publishers.

The guide below covers the whole path, including the parts Twinr has nothing to do with. If your store already works well on a phone, the app is the short part.

Why an app

Your best customers, one tap away

A store app isn't a second website. It's a channel that lives where your repeat buyers already spend their day.

A spot on the home screen

Your icon sits next to the apps they open every day. No search, no typing a URL, no competitor ad on the way in.

A direct line to buyers

A push lands on the lock screen of people who already bought from you, with no ad spend and no algorithm deciding who sees it.

Perks that live in the app

App-only drops, early access and member pricing give your regulars a reason to keep the app installed.

A segment that compounds

App users come back more often. Over time they become the slice of customers your growth leans on.

18% vs 4% Retail conversion rate in shopping apps vs mobile web, for advertisers running both Source: Criteo
71% Share of US mobile commerce that happens in apps rather than the mobile browser Source: Criteo Global Commerce Review
3.78% Average ecommerce push click-through rate on Android, and 3.05% on iOS Source: Pushwoosh 2025 benchmark

Step by step

How to build an ecommerce app without code

Five steps from first call to a live app. We do the work; you bring the assets and sign off where it matters.

  1. Kickoff

    A short onboarding call to agree how your app should work and plan the launch. You share access to your store and your Apple and Google developer accounts.

  2. Build and integrate

    We build the app on your live store, with your tab bar and navigation rules. Everything on the site, from reviews and loyalty to checkout, carries across, and you get a working preview on your own phone early.

  3. Customize and test

    Design and navigation tuned to your brand, with push notifications and analytics set up in Twinr. We test on real iOS and Android devices, then you give the final sign-off.

  4. Launch

    Submitted to the App Store and Google Play under your own developer accounts. We handle both store reviews, then help you announce the app to your customers.

  5. Engage, analyse and repeat

    Send abandoned cart, back-in-stock and order updates by push. Track repeat purchase and push revenue in Twinr analytics, then keep improving. Store changes reach the app instantly, with no new release.

Features to jobs

What a store app needs, and which Twinr feature covers it

Recovering abandoned carts

Cart recovery sent as push rather than email, triggered by store state and timed by segment. Included on every plan, with no third-party service to connect.

Push campaigns and automations →

Launching drops and restocks

Back-in-stock and new-arrival alerts reach people who already bought from you, which is the audience paid acquisition costs the most to reach again.

Segments and scheduled sends →

Loyalty and app-only offers

App-only screens for loyalty, bundles and flash sales that exist in the app and nowhere else, built in a drag-and-drop canvas.

Native screens and app-only pages →

Selling digital add-ons

In-app purchase support for digital goods and subscriptions, which Apple requires. Physical goods stay on your existing checkout, exempt from commission.

Native capabilities in every build →

Shopping on a bad connection

Offline browsing keeps previously visited pages readable, and the app shows your brand instead of a browser error page.

How the native shell works →

Knowing what the app is worth

Sessions, retention, conversion events and push-attributed revenue tracked natively, so app performance is measured separately from web traffic.

What Twinr analytics measures →

Push notifications

The channel email and SMS can't match

Email open rates keep sliding and every SMS costs money. Push lands on the lock screen of customers who chose to hear from you, and with Twinr it's included on every plan.

See how Twinr push works →
Email SMS App push
Cost per send Per contact Per message Included
Where it lands Inbox, often promotions Messages app Lock screen
Filtered by Spam and tabs Carriers Only the user
Opens into Browser Browser The exact app page

Store policy

App Store and Play Store rules that apply to ecommerce apps

The rules that decide whether a store app is approved, and what each one means for your checkout.

Physical goods are exempt from in-app purchase

Apple does not take commission on physical goods and services delivered outside the app, so your existing checkout and payment gateway are allowed and nothing changes about how you get paid.

What Twinr covers: the app renders your live checkout as it is. No integration work and no revenue share on Twinr's side either.

Digital goods must use in-app purchase

Downloads, memberships, courses and subscriptions consumed inside an iOS app must go through Apple in-app purchase. A web checkout for these is rejected.

What Twinr covers: in-app purchase support, so a store selling both can keep physical goods on its own checkout and route digital items through Apple.

Apple guideline 4.2.6 on templated apps

Apple rejects apps built from a commercialized template or app generation service unless the content owner submits them. A store wrapped with no native behaviour is the classic case, and it is where most website-to-app tools lose.

What Twinr covers: native navigation, onboarding, push, permissions and app-only screens, which is what review is looking for. Managed submission on Premium includes responding to reviewer questions.

Account deletion and data disclosure

If shoppers can create an account in the app, both stores require an in-app way to delete it, plus accurate privacy labels covering what your store collects.

What Twinr covers: the native account screen and permission prompts. The deletion route itself lives in your store, so confirm it exists before you submit.

Build options

Ways to get an ecommerce app, compared

Included Partial or extra cost Not available
CapabilityYour store + TwinrStorefront app platformAgency or in-house buildProgressive web app
Typical cost From $25/mo $200–$1,200/mo, often with revenue share $30k–$150k per platform Hosting only
Time to first release Days Weeks 3–6 months Immediate
Storefront to maintain One, your existing store Two, web and app Two, web and app One
In the app stores iOS and Android
Push notifications on iOS Built in, unlimited Built to order Limited
Fully custom native merchandising App-only screens Anything you specify

After launch

You run the store. Twinr runs the app.

Your team keeps working exactly as it does today. The app-specific work sits with us.

Your team

Keeps running the store

  • Merchandise, price and run promotions in the store you already use
  • Every change on the site shows up in the app automatically
  • No second catalogue, no extra CMS, no app release cycle
  • Send push campaigns from the Twinr dashboard when you want to
Twinr

Keeps the app running

  • The native iOS and Android builds
  • Store submission under your own developer accounts
  • OS updates, SDK changes and store policy changes
  • Push delivery, analytics and support when you need it
01

How do I turn my online store into a mobile app?

You turn an online store into a mobile app by wrapping your live storefront in a native shell rather than rebuilding it. Twinr converts your existing ecommerce site into native iOS and Android apps that render your live store, then adds native navigation, push notifications, offline browsing and analytics. Products, pricing and checkout keep coming from the store you already run.

02

Do I need a mobile app if I already have a mobile website?

A mobile website reaches everyone, an app keeps the people who already buy from you. The practical differences are push notifications, a home-screen icon, faster repeat navigation and offline browsing, which is why apps are treated as a retention channel rather than an acquisition one. Most stores run both.

03

How much does an ecommerce mobile app cost?

A custom native ecommerce app typically costs tens of thousands of dollars and takes three to six months for a first release. Twinr plans are published and start at $25 per month, with Growth at $85 and Premium at $125, and there is no revenue share and no per-order fee.

04

Which ecommerce platforms can be converted into an app?

Twinr converts stores on Shopify, WooCommerce, WordPress, Wix, Squarespace, BigCommerce, Magento, PrestaShop, Dukaan, headless storefronts and custom builds. If the store runs on the web and works on a phone, it can be converted, because the app renders your live site rather than importing your catalogue.

05

Do I have to pay Apple 30% on sales in my ecommerce app?

No. Physical goods and services delivered outside the app are exempt from Apple in-app purchase, so your existing checkout and payment gateway continue to work and Apple takes no commission. Digital goods and subscriptions consumed inside the app are the exception and must use in-app purchase.

06

Will my products and prices stay in sync with the app?

Yes. Products, prices, collections, content and promotions update in the app as soon as you publish them on your store, with no new build and no app store review. Only changes to the native shell itself, such as the app name, icon or a new device permission, need a resubmission.

07

What should I send push notifications about?

The campaigns that earn the most in ecommerce are abandoned cart recovery, back-in-stock alerts and order status updates, because each one is tied to something the shopper already did. Twinr includes unlimited push notifications on every plan, with segments and automations in the same dashboard as the app.

08

Do I need an API for my store app?

No. Twinr builds the app from your live storefront, so products, prices, cart rules and accounts all come from the site you already run. There's nothing to expose through an API and nothing to rebuild on the mobile side.

09

Is an app powered by my website fast enough?

If your store is fast on a phone, the app will be too. Twinr adds native navigation, caching and offline browsing on top, so the app feels at least as quick as your mobile site. The best speed upgrade is still a fast store.

10

Do I get separate iOS and Android apps?

Yes. Twinr builds a native iOS app and a native Android app from one project. Both pull from your live store, so they stay in sync and you never make the same change twice.

11

Who owns the app and the store listings?

You do. The apps are published under your own Apple Developer and Google Play Console accounts, so the listings, ratings, reviews and installed users all belong to you.

12

Can Twinr replace an app I already have?

Usually, yes. If you control the existing store listing, the Twinr app can ship as an update to it, so customers keep their install and your ratings stay. Talk to our team before you switch so we can check your setup.

13

How do push notifications work in a Twinr app?

Push is built into Twinr, so there's no OneSignal or Firebase account to set up. You send one-off campaigns or automations like abandoned cart and back in stock from the Twinr dashboard, target them by segment, and see the revenue each one drives.

Build an ecommerce app without writing code

14-day free trial, no credit card. See your own store running as a native app in about a minute.